Guides
Short, practical workflows for moving from an idea to a playable Godot project without losing control of the details. Read them in order, or jump to the one you need.
01 · Start · 2 min read
Build your first playable
What to ask for in the first message, what Oryn does with it, and how to tell whether the result is a good foundation to keep building on.
All guides
Build your first playable
01 · Start · 2 min read
Write a brief that produces a coherent game
02 · Prompt · 2 min read
Answer the planning questions, then approve the plan
03 · Planning · 2 min read
Decide mobile or desktop before you build
04 · Platform · 2 min read
Iterate without breaking what already works
05 · Iterate · 2 min read
Bring your own assets, or generate them
06 · Assets · 2 min read
Export the Godot project and share the build
07 · Ship · 2 min read